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Thomas Ripoll Kobayashi
Thomas Ripoll Kobayashi
Environment Artist at Kojima Productions
Tokyo, Japon

Summary

- Worked on 5 different AAA titles as environment artist and 3D modeler.
- Associate art director on 2 different projects, supervising researches for pre-production, and feedbacks for different artists to ensure the artistic quality of the game.
- Experience with single-player, multiplayer, split-screen coop and open-world games.
- Accustomed to work with different studios all around the world, including outsourcing.
- Knowledges about optimization for PC, PS4 and Xbox One.
- Spoken languages : French, Japanese and English.

Skills

Art Direction3D ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingTexturingGame DevelopmentPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Quixel Mixer
Quixel Mixer
Quixel Suite
Quixel Suite
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
SpeedTree
SpeedTree
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Productions

    • Video Game
      Death Stranding Director's Cut
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Kojima Productions
    • Video Game
      Watch Dogs Legion
    • Year
      2020
    • Role
      Associate Art Director / Environment Artist
    • Company
      Ubisoft Paris
    • Video Game
      Watch Dogs 2
    • Year
      2016
    • Role
      Level artist / 3D modeler
    • Company
      Ubisoft Paris
    • Video Game
      Watch Dogs : Bad Blood
    • Year
      2014
    • Role
      Level artist / 3D modeler
    • Company
      Ubisoft Paris
    • Video Game
      Watch Dogs
    • Year
      2014
    • Role
      Level artist / 3D modeler
    • Company
      Ubisoft Paris
    • Video Game
      Tom Clancy's Ghost Recon: Future Soldier
    • Year
      2012
    • Role
      Level artist / 3D modeler
    • Company
      Ubisoft Paris

Experience

  • Environment Artist at Kojima Productions
    Tokyo, Japon
    August 2019 - Present

    Death Stranding: Director's Cut (PS5 / PC)

    Death Stranding (PC version)

  • Level artist / 3D modeler / Associate art director at Ubisoft Paris
    Paris, France
    April 2013 - May 2019

    Watch Dogs Legion (PS4 / Xbox One / PC)

    Watch Dogs 2 : Season Pass contents (PS4 / Xbox One / PC)

    Watch Dogs 2 (PS4 / Xbox One / PC)

    Watch_Dogs : Bad Blood DLC (PS4 / Xbox One / PC / PS3 / Xbox 360)

    Watch_Dogs (PS4 / Xbox One / PC / PS3 / Xbox 360)

  • Junior level artist / 3D modeler at Ubisoft Paris
    Paris, France
    July 2011 - April 2012

    Ghost Recon : Future Soldier - Arctic Strike DLC (PS3 / Xbox 360 / PC)

    Ghost Recon : Future Soldier (PS3 / Xbox 360 / PC)

  • Internship at Virtuos
    Shanghai, China
    August 2009 - September 2009